Here are some concept art pieces for the new world’s visuals. In the process of creating these, the artist considered how future procedural generated light objects will affect the world to bring more life and variance to the environment. Our goal is to animate the plants behind the floating islands and those further in the background. In order to do so, we have to upgrade our Spine Essential to Spine Professional to access animation tools like the Free-Form Deformation that gives us the ability to animate 2D meshes in an organic way.
Edit (2019): In case you are wondering about the logo on the pictures, back then our game project was called Rise in Nature. Therefore you see the old game logo on the corresponding pictures.